![]() Note that the dwarves will place the item into the empty spot that is nearest to the item, not counting any obstructions. Once a stockpile has been allocated, by default dwarves will automatically move items to the stockpile when they are available, and as long as the stockpile has available space. This means that you also cannot remove stockpiles with x in areas greater than 31 long or wide - DF will limit the operation to an area of 31x31 tiles, at most. Note that this size limitation applies not only to creating stockpiles, but also to removing them. DF will not allow a larger area to be selected. The limit is per-edge, so for example a stockpile that is only two tiles wide is still limited to a length of thirty-one (2x31 total size.) The largest possible stockpile is therefore a square of 961 tiles (31*31). Stockpile allocation (and removal) is limited in size: each edge of the designation area is limited to a maximum of thirty-one tiles. DFHack provides three stockpile-related commands capable of loading, saving, and copying stockpile settings, which can make moving and resizing stockpiles much less tedious. Stockpiles cannot be expanded once created you must delete the pile and create a new one. This can be useful for cutting out sections of a stockpile in a way to carve a convenient path through them. It is possible to create a single stockpile with a shape other than a rectangle by using the Remove Designation tool to remove only part of the stockpile. This will un-designate the specified area. Removing a stockpile works exactly the same, but choose x: Remove Designation. To handle unwanted items, you can specify that the stockpile "gives" to a workshop or stockpile that will accept those items, or use a dump command to have them carried off to a garbage zone. These items also mark the tile as "full", so no new items will be stored in that tile until all the original items in the tile are moved. loose stone, unbuilt furniture, etc.) currently occupying the designated tiles will automatically be considered part of the stockpile, even if the stockpile settings disallow those particular items. When creating a stockpile, any movable items (e.g. If the chosen area has parts that cannot be made into a stockpile, like a wall, a workshop, or an already existing stockpile, a stockpile will be created but they will not be part of it. (Alternatively, it is possible to use the mouse at this stage to select individual tiles) This will create a stockpile of the chosen type that occupies the area between the two corners specified. Press Enter to specify the first corner of the stockpile, use the primary movement keys to move the cursor to the opposite corner, and press Enter again. Allocating an area works exactly the same as designating an area. The right-hand menu pane will list all the stockpile categories, and the appropriate key to press to begin allocating that type. If you like it here and feel like mini modding feel free to help the mods by letting them know about inappropriate content.To allocate an area as a stockpile, use the p menu. Build a better community! - Reporting posts and comments which break any of the sub's rules is a great way to aid the moderators' work.LFG posts are only allowed once per week. We've seen the red ballon dozens of times too, no need to post it again. Posting the same thing over and over again isn't, so please don't. Questionable and low-effort posts will be deleted. Memes are only allowed if they relate to the game. Posts with links to Youtube videos, Twitch clips, etc. Sharing videos and clips is only allowed if they're uploaded to reddit. Offering products, items (both digital and physical), and services for real money/crypocurrency is also forbidden. ![]() Advertising your Youtube, Twitch, and other channels to gain followers/subscribers is not allowed. Agree to disagree if you can't resolve a topic and refrain from disrespecting others for having different opinions/views. Keep discussions constructive and civilized. Please use other subreddits and platforms for off-topic talk. Thoughts and comments that aren't related to the game in some degree are not allowed. Please read the rules before posting or commenting.įor State of Decay and State of Decay 3 content visit r/StateofDecay and r/StateofDeca圓! This sub is specifically for the second installment of our favorite zombie survival game. Welcome to the State of Decay 2 subreddit!
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